name The name of the sound asset to load as a string. Also accepts URI
Return
A sound which can be played.
play_sound(snd: sound) -> None
Example
Description
Plays a sound.
Parameters
snd The sound to play
Return
No return value.
loop_sound(snd: sound) -> None
Example
Description
Toggle whether a sound will loop when it finishes playing.
Parameters
snd The sound to loop.
Return
No return value.
stop_sound(snd: sound) -> None
Example
Description
Stops a currently playing sound. If the sound is started again, it will replay from the beginning.
Parameters
snd The sound to stop playing.
Return
No return value.
set_volume(snd: sound, volume: float) -> None
Example
Description
Change the volume of the sound mixer.
Parameters
volume The volume to set the mixer to. Muted is 0, maximum is 1.
Return
No return value.
Sounds
PixelPAD2D supports the usage of sound! Using sound is similar
to setting up sprites however is slightly different. The way
PixelPAD2D sound works is you load an audio file from assets
into a variable, then play it. You can also set it to loop or
end it early.