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PixelPAD 2D - 滤镜

滤镜

滤镜(有时也叫着色器)让我们能够利用显卡创建特殊的视觉效果。PixelPAD2D 提供了一组可以直接使用的滤镜。使用时,只需将它们添加到某个 GameObject 或 Game 对象本身即可。

add_filter(obj: GameObject, filter : Filter) -> filter id

示例
描述
为对象添加滤镜;如果设置到 Game 对象上,则全局生效。
参数
obj
要应用滤镜的对象。也可以使用 Game 对象,此时滤镜会全局生效

filter
要使用的滤镜。例如,可以调用 new_glow_filter() 创建一个新的发光滤镜

返回值
滤镜 id。使用此滤镜 id 可以移除滤镜

remove_filter(obj: GameObject, filterid : number) -> Filter

示例
描述
从指定对象上移除滤镜。
参数
obj
要移除滤镜的对象。

filter id
The filter id, returned from add_filter()

返回值
None

new_adjustment_filter(filterSettings : dictionary) -> Filter

示例
描述
此滤镜可以改变 GameObject 精灵的整体颜色/亮度/饱和度。
参数
filterSettings
存放滤镜配置的字典。
默认值:2

filterSettings["gamma"]
How much to adjust the object's gamma.
Default: 2

filterSettings["saturation"]
How much to adjust the object's saturation.
Default: 2

filterSettings["contrast"]
How much to adjust the object's constrast.
Default: 1

filterSettings["brightness"]
How much to adjust the object's brightness.
Default: 1

filterSettings["red"]
How much to adjust the object's red.
Default: 1

filterSettings["green"]
How much to adjust the object's green.
Default: 1

filterSettings["blue"]
How much to adjust the object's blue.
Default: 1

filterSettings["alpha"]
How much to adjust the object's alpha.
Default: 1

返回值
滤镜

new_adv_bloom_filter(filterSettings : dictionary) -> Filter

示例
描述
此滤镜可以为 GameObject 的精灵添加泛光效果。泛光让精灵看起来更像是用真实相机拍摄的。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["threshold"]
The threshold of brightness at which bloom will start appearing.
Default: 0.5

filterSettings["bloomScale"]
The intensity of the effect.
Default: 1.0

filterSettings["brightness"]
How bright the bloom effect will be.
Default: 1.0

filterSettings["blur"]
The amount to blur the bloom.
Default: 8

filterSettings["quality"]
quality of the blur
Default: 4

filterSettings["kernels"]
the kernels of the blur
Default: null

filterSettings["pixelSize"]
The pixel size of the Blur
Default: 1

filterSettings["resolution"]
The resolution of the Blur.
Default: Resolution of canvas

返回值
滤镜

new_ascii_filter(filterSettings : dictionary) -> Filter

示例
描述
让对象的精灵看起来像 ASCII 字符画。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["size"]
The font size of the ascii text.
Default: 8

返回值
滤镜

new_bevel_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加斜面效果。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["rotation"]
The angle of the light in degrees.
Default: 45

filterSettings["thickness"]
The tickness of the bevel.
Default: 2

filterSettings["lightColor"]
Color of the light.
Default: 0xffffff

filterSettings["lightAlpha"]
Alpha of the light.
Default: 0.7

filterSettings["shadowColor"]
Color of the shadow.
Default: 0x000000

filterSettings["shadowAlpha"]
Alpha of the shadow.
Default: 0.7

返回值
滤镜

new_bulge_pinch_filter(filterSettings : dictionary) -> Filter

示例
描述
让对象的精灵看起来像是从一个点向外拉伸。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["center"]
Coordinates to set the bulge or pinch
Default: [0.5,0.5]

filterSettings["radius"]
The radius of the stretch.
Default: 100

filterSettings["strength"]
The strength of the stretch.
Default: 1

返回值
滤镜

new_color_map_filter(filterSettings : dictionary) -> Filter

示例
描述
通过将另一个精灵映射到该精灵上来调整其整体颜色。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["colorMap"]
The sprite to map the colors to.
Default: new_sprite('nosprite.png')

filterSettings["nearest"]
If it should use the nearest color to the original (True/False)
Default: False

filterSettings["mix"]
How much the colors mix.
Default: 1

返回值
滤镜

new_color_replace_filter(filterSettings : dictionary) -> Filter

示例
描述
将一种颜色替换为另一种颜色
参数
filterSettings
存放滤镜配置的字典。

filterSettings["originalColor"]
The RGB that will be changed.
Default: [1,0,0]

filterSettings["newColor"]
The color to change to in RGB
Default: [0,0,1]

filterSettings["epsilon"]
Tolerance or sensitivity.
Default: 0.8

返回值
滤镜

new_convolution_filter(filterSettings : dictionary) -> Filter

示例
描述
卷积滤镜通过组合 GameObject 精灵中的像素来应用矩阵卷积效果。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["matrix"]
A 9 point array that holds the values for the matrix calculations.
Default: [0.5,0.5,0.5,0.5,0,0,0,0,0]

filterSettings["width"]
The width of sprite you are using.
Default: 200

filterSettings["height"]
The height of the sprite you are using.
Default: 200

返回值
滤镜

new_cross_hatch_filter() -> Filter

示例
描述
交叉阴影滤镜在精灵上叠加黑白交叉阴影线图案。
参数
None
None

返回值
滤镜

new_crt_filter(filterSettings : dictionary) -> Filter

示例
描述
CRT 滤镜让精灵看起来像是通过 CRT 电视显示的。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["curvature"]
How curved the CRT display appears.
Default: 1.0

filterSettings["lineWidth"]
The width of the CRT lines.
Default: 1.0

filterSettings["lineConstrast"]
The contrast of the lines on the rest of the sprite.
Default: 0.25

filterSettings["verticalLine"]
If it is a horizonal or vertical line (True/False)
Default: False

filterSettings["noise"]
The amount of noise to add to the filter.
Default: 0.3

filterSettings["noiseSize"]
The seed the noise filter should use.
Default: 1.0

filterSettings["seed"]
The seed for the CRT filter.
Default: 0

filterSettings["vignetting"]
How much vignetting to do, darkening the pixels closest to the sprite's corners.
Default: 0.3

filterSettings["vignettingAlpha"]
The alpha the vignetting should take on.
Default: 1.0

filterSettings["vignettingBlur"]
How blurry the vignetting should be.
Default: 0.3

filterSettings["time"]
Used to animate the filter, increase it over time to have the CRT animate.
Default: 0

返回值
滤镜

new_dot_filter(filterSettings : dictionary) -> Filter

示例
描述
对精灵应用黑白点彩滤镜。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["scale"]
The scale at which the dots should be drawn.
Default: 1

filterSettings["angle"]
The angle a which the dot pattern should be.
Default: 5

返回值
滤镜

new_drop_shadow_filter(filterSettings : dictionary) -> Filter

示例
描述
为 GameObject 的精灵添加投影。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["rotation"]
The angle a which the shadow should appear.
Default:45

filterSettings["distance"]
How far the shadow should go from the GameObject.
Default:5

filterSettings["color"]
The color of the shadow.
Default:0x000000

filterSettings["alpha"]
The alpha of the blur.
Default:0.5

filterSettings["shadowOnly"]
If it should only draw the shadow and not the sprite. (True/False)
Default:False

filterSettings["blur"]
How blurry the drop shadow should be.
Default:2

filterSettings["quality"]
The quality of the blur.
Default:3

filterSettings["kernels"]
The kernels of the blur
Default:null

filterSettings["pixelSize"]
the pixelSize of the blur
Default:1

filterSettings["resolution"]
The resolution of the blur
Default:Resolution of the Canvas

返回值
滤镜

new_emboss_filter(filterSettings : dictionary) -> Filter

示例
描述
浮雕是一种计算机图形技术。GameObject 精灵的每个像素都会被替换为阴影或高光。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["strength"]
The strength of the filter.
Default: 5

返回值
滤镜

new_glitch_filter(filterSettings : dictionary) -> Filter

示例
描述
浮雕是一种计算机图形技术。GameObject 精灵的每个像素都会被替换为阴影或高光。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["slices"]
The maximum number of slices.
Default: 5

filterSettings["offset"]
The maximum offset amount of slices.
Default: 100

filterSettings["direction"]
The angle in degree of the offset of slices.
Default: 0

filterSettings["fillMode"]
The fill mode of the space after the offset. Acceptable values: 1,2,3,4,5
Default: 0

filterSettings["seed"]
A seed value for randomizing glitch effect.
Default: 0

filterSettings["average"]
true will divide the bands roughly based on equal amounts where as setting to false will vary the band sizes dramatically (more random looking).
Default: False

filterSettings["minSize"]
Minimum size of individual slice. Segment of total sampleSize
Default: 8

filterSettings["sampleSize"]
The resolution of the displacement map texture.
Default: 512

filterSettings["red"]
Red offset
Default: [0,0]

filterSettings["green"]
Green offset
Default: [0,0]

filterSettings["blue"]
Blue offset
Default: [0,0]

返回值
滤镜

new_glow_filter(filterSettings : dictionary) -> Filter

示例
描述
此滤镜可以在对象周围创建发光效果,勾勒出其精灵的轮廓。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["distance"]
How far out it goes. This cannot be changed after filter creation.
Default:10

filterSettings["outerStrength"]
The strength of the glow at the farthest point.
Default:4

filterSettings["innerStrength"]
The strength of the glow at the closest point.
Default:0

filterSettings["color"]
The HEX color code of the glow.
Default:0xffffff

filterSettings["quality"]
The HEX color code of the glow.
Default:0.1

filterSettings["knockout"]
Hide the texture, and only show glow.
Default:False

返回值
滤镜

new_godray_filter(filterSettings : dictionary) -> Filter

示例
描述
在 GameObject 的精灵上生成光束效果。可以制作成动画。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["angle"]
The angle at which the godrays appear.
Default:30

filterSettings["gain"]
Changes the godray's sensitivity.
Default:0.5

filterSettings["lacunarity"]
The intensity of the gaps in the godrays.
Default:2.5

filterSettings["parallel"]
If all the godrays should be parallel.
Default:True

filterSettings["time"]
The time the filter is at. Increase it over time to animate the godrays.
Default:0

filterSettings["center"]
Where the rays originate. Parallel must be set to false.
Default:[0,0]

返回值
滤镜

new_kawase_blur_filter(filterSettings : dictionary) -> Filter

示例
描述
模糊 GameObject 的精灵。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["blur"]
The intensity of the blur.
Default:4

filterSettings["quality"]
The blur's quality.
Default:3

filterSettings["clamp"]
Clamps the edges of the GameObject's sprite (True/False)
Default:False

返回值
滤镜

new_motion_blur_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加运动模糊滤镜。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["velocity"]
The strength of the blur x and y
Default:[0,0]

filterSettings["kernelSize"]
The kernelSize of the blur filter. Must be odd number >= 5
Default:5

filterSettings["offset"]
The offset of the blur filter.
Default:0

返回值
滤镜

new_multicolor_replace_filter(filterSettings : dictionary) -> Filter

示例
描述
多色替换
参数
filterSettings
存放滤镜配置的字典。

filterSettings["replacements"]

Default:[[ [1,0,0], [0,0,1] ],[ [0,1,0], [1,1,1] ]]

filterSettings["epsilon"]

Default:0.05

filterSettings["maxColors"]

Default:2

返回值
滤镜

new_old_film_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加老电影效果。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["sepia"]
The amount of saturation of sepia effect, a value of 1 is more saturation and closer to 0 is less, and a value of 0 produces no sepia effect
Default:0.3

filterSettings["noise"]
Opacity/intensity of the noise effect between 0 and 1
Default:0.3

filterSettings["noiseSize"]
The size of the noise particles
Default:1.0

filterSettings["scratch"]
How often scratches appear
Default:0.5

filterSettings["scratchDensity"]
The density of the number of scratches
Default:0.3

filterSettings["scratchWidth"]
The width of the scratches
Default:1.0

filterSettings["vignetting"]
The radius of the vignette effect, smaller values produces a smaller vignette
Default:0.3

filterSettings["vignettingAlpha"]
Amount of opacity of vignette
Default:1.0

filterSettings["vignettingBlur"]
Blur intensity of the vignette
Default:0.3

返回值
滤镜

new_outline_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加轮廓。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["thickness"]
The tickness of the outline.
Default:1

filterSettings["color"]
The color of the outline.
Default:0x000000

filterSettings["quality"]
The quality of the outline from 0 to 1, using a higher quality setting will result in slower performance and more accuracy.
Default:0.1

返回值
滤镜

new_pixelate_filter(filterSettings : dictionary) -> Filter

示例
描述
将 GameObject 的精灵像素化。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["size"]
A two element array that holds the width/height of each pixel.
Default:[10,10]

返回值
滤镜

new_radial_blur_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加径向模糊。
参数
filterSettings
存放滤镜配置的字典。
默认值:

filterSettings["angle"]
Sets the angle of the motion for blur effect.
Default:0

filterSettings["center"]
The center of the radial.
Default:[0,0]

filterSettings["kernelSize"]
The kernelSize of the blur filter. But be odd number >= 3
Default:5

filterSettings["radius"]
The maximum size of the blur radius, -1 is infinite
Default:-1

返回值
滤镜

new_reflection_filter(filterSettings : dictionary) -> Filter

示例
描述
为精灵创建倒影。可以制作成动画。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["mirror"]
If the reflection should be mirrored.
Default:true

filterSettings["boundary"]
The vertical position where the reflection should occur.
Default:0.5

filterSettings["amplitude"]
The strength of the starting/ending positions of the waves.
Default:[0,20]

filterSettings["waveLength"]
The length of the starting/ending positions of the waves.
Default:[30,100]

filterSettings["alpha"]
The alpha values of the starting/ending positions of the waves.
Default:[1,1]

filterSettings["time"]
The time the filter is at. Increase over time to animate.
Default:0

返回值
滤镜

new_rgb_split_filter(filterSettings : dictionary) -> Filter

示例
描述
分离对象的 RGB 通道,并为每个 RGB 值添加偏移
参数
filterSettings
存放滤镜配置的字典。

filterSettings["red"]
Red offset
Default: [-10,0]

filterSettings["green"]
Green offset
Default: [0, 10]

filterSettings["blue"]
Blue offset
Default: [0, 0]

返回值
滤镜

new_shockwave_filter(filterInfo : dictionary) -> Filter

示例
描述
创建从一个点向外扩散的冲击波动画效果。
参数
filterInfo
存放滤镜数据的字典。

filterInfo["center"]
Where to center the shockwave. Center is relative to the Sprite's top left corner.
Default:[0.5,0.5]

filterInfo["amplitude"]
The strength of the shockwave
Default:.30

filterInfo["wavelength"]
The wave length of the shockwave.
Default:160

filterInfo["speed"]
The speed at which the shockwave moves out if animated using time.
Default:500

filterInfo["brightness"]
The brightness of the shockwave.
Default:1.0

filterInfo["radius"]
The radius of the shockwave when starting.
Default:-1

filterInfo["time"]
The time at which the filter is at. Increase overtime to animate.
Default:0

返回值
滤镜

new_simple_lightmap_filter(filterSettings : dictionary) -> Filter

示例
描述
使用一个精灵为对象添加光照贴图。
参数
filterSettings
存放滤镜配置的字典。
默认值:

filterSettings["texture"]
The sprite to use as a lightmap
Default: new_sprite('nosprite.png')

filterSettings["color"]
An RGBA array of the ambient color
Default: [1, 0, 0, 1]

filterSettings["alpha"]
Default alpha set independent of color
Default: 1

返回值
滤镜

new_tilt_shift_filter(filterSettings : dictionary) -> Filter

示例
描述
添加移轴滤镜效果
参数
filterSettings
存放滤镜配置的字典。

filterSettings["blur"]
How much to blur the effect.
Default:100

filterSettings["gradientBlur"]
The gradient of the blur's effects.
Default:600

返回值
滤镜

new_twist_filter(filterSettings : dictionary) -> Filter

示例
描述
为对象添加扭曲滤镜。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["radius"]
How wide to twist.
Default:200

filterSettings["angle"]
The angle of the twist
Default:4

filterSettings["padding"]
Padding for filter area.
Default:20

返回值
滤镜

new_zoom_blur_filter(filterSettings : dictionary) -> Filter

示例
描述
为精灵添加缩放模糊滤镜。
参数
filterSettings
存放滤镜配置的字典。

filterSettings["strength"]
The strength of the zoom.
Default:0.1

filterSettings["center"]
Where to center to zoom. [0,0] is the top left corner of the sprite.
Default:[0.5,0.5]

filterSettings["innerRadius"]
The radius of the inner unzoomed area.
Default:0

filterSettings["radius"]
The outer radius of the filter. -1 for infinite.
Default:-1

返回值
滤镜
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